Mega Man III

Review

This game is huge! After defeating the regular bosse, you'll still have plenty of levels to go around; this is great 'cause you get to use lots of weapons you dinn't have the occasion before. Often, in other Mega Man games, you acquire weapons late in the game which you hardly get to use but not here. You also have your faithful assistant, Rush, who comes in to give you a hand in those hard to get by regions. Finally, you have Protoman's first apperance, althought most of time on screen he spends it shooting at you.


Codes


Rush Dog
 
Rush Coil This is standard configuration of Rush which you begin the game with. Using Rush as a jumping board, you can reach heights you couldn't before.
Rush Marine This configuration is acquired after defeating Shadow Man. It can only be used in water, but it helps him manoeuver through though spaces.
Rush Jet This last configuration is acquired after defeating Needle Man; it acts like Item-2 from Mega Man II, letting Mega Man bypass difficult stages. 



Protoman
 

Making his first appearance in this series is Mega Man's friend, Protoman. His role in this game is limited to sparring partner as he prepares you to some of the bosses you`ll face. He'll also save your life at the end, but his role throughout this game is limited. Fortunatly, Capcom expends his role in the following episodes.


Bosses
 
Magnet Man
Weapon : Magnet Missiles 
Weakness : Spark Shots
The combination of magnetism and disapearing blocks make for a lethal combination. Study the patterns closely, and be careful not be dragged down. This stage is the first one where you will meet Proto Man (or Break Man, as the game calls him). 
Hard Man
Weapon : Hard Knucles 
Weakness : Magnet Missiles
The bees can be a hassle; try moving to the left of the screen to make them disappear. Proto Man comes back for more, but he's easily handled. All in all, a pretty uneventful stage.
Top Man
Weapon : Top Spin 
Weakness : Hard Knucles
This is the kind of stage where getting to the master is tougher than the boss! The Bobcats are a challenge, but a few sprays with your arm cannon should do it. Defeating Top Man is easy; shoot one Hard Knuckle, then get out of the way by jumping over Top Man as he spins towards to you.
Shadow Man
Weapon : Shadow Blades 
Weakness : Top Spin
This stage feature an onslaught of relatively weak ennemies, but does include the Hologram Maker. You'll have to shoot it down using Magnet Missiles (2 missiles) or your Plasma Cannon (3 shots). As for the Parachutes near the end of the stage, one Magnet missile will do it.
Spark Man
Weapon : Spark Shot 
Weakness : Shadow Blades
The electro-barriers (reminiscent of Elecman's barriers) require timing and agility. This stage is also home of the difficult jump blocks; you have to be quick to jump from one to another. This will require a lot of practice. Seven Shadow Blades should take care of Spark Man.
Snake Man
Weapon : Search Snakes 
Weakness : Spark Shot
One thing can be said about Snake Man; he sure knows how to decorate a stage! The Shadow Blades should be your weapon of choice, as ennemies come at you from many angles. The big snakes might look but three hard knuckles and they are out. As before, equip the Magnet Missiles when you tackle the platforms.
Gemini Man
Weapon : Gemini Laser 
Weakness : Search Snakes
This stage is one of the thoughest one you'll face in this game! Use Shadow Blades to destroy the flame-dropping Nitrons as they swoop down, and the Plasma Cannon in the eyes of the Penguin makers. The marine sequence makes use of the Rush Marine, though you can make it on foot too. 
Needle Man
Weapon : Needle Cannon 
Weakness : Gemini Laser 
Compared to a few faced earlier, this stage is a piece of cake! Shoot the porcupices as soon as you see them with you Mega Buster, or jump out of the way once they turn into rolling spheres. As before shoot Biggy's with Hard Knuckles to destroy them. 

Revisited Stages
Coming Soon!


Dr. Wily's Castle
 
1st Level Go for the extra life in the beginning, using the Rush Coil; don't worry, you won't need it that much during Wily's Castle. The Hard Knuckles will be useful throughout this level, especially to shoot down doors and Guards. Use Shadow Blades on the Turtles for an easy win.
2nd Level A simple stage, ideal for recharging your weapons. Recharge them carefully as they don't get automatically filled-up between each level. The bees are back, but as usual, just dodge them y going left on the screen, using blades to finish them up. Rock Monster is back; shoot Hard Knuckles in his eyes to finnish off, though you may need one or two energy cans.
3rd Level Lucky for Mega Man, still lots of recharges lying around. Straight forward stage; you'll get to a level where you have to jump some platform will remind some players of an old Swordquest level; those (like me) who spent lots of time in Swordquest should have no problems making it. As for the Mega Clones, shoot them down with you Mega Buster.
Coming Soon!

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